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The standard Vokshod X2 and Yars Mk2 are dedicated support ships, yet they carry armor and guns as if they could ever hold their own in battle. But it rarely comes to that, so it costs way to much to haul all that dead weight around. Yet it has two low caliber machine guns, presumably to shoot down enemy missiles and planes. The Yars is a long range missile launcher, yet it has armor. For example, if you buy a Vokshod X2 or Yars Mk2 (seen below), notice how they carry unncessary crap. StripteaseĬonversely, taking standard HighFleet designs and improving them can help you out immensely. The opposite is also true if a ship is meant to fight, it only needs modules to help it achieve air superiority. So ideally your scanner ship never enters combat, therefore it doesn’t need armor or weapons. Here’s are some examples of how not to do it: A fighter with sensors is super expensive because it’ll inevitably lose costly sensors in battle. If a ship needs to be able to withstand some punishment, more armor, active countermeasures, weapons, and other jazz come into play. A ship meant to take cities by surprise needs to be fast and small, so armor isn’t a priority. It doesn’t need to be maneuverable, preferably just quick.įighting ships also require you to really think of the application of it compared to its cost. So building a tanker does not require armor, guns, sensors, or other stuff. It needs to carry a lot of fuel and not use much itself.
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I gave the example of a tanker in a previous article. Below you’ll find many examples of why this design philosophy is important. Whatever you’re building must always be specialized, rarely a jack of all trades.
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So as a preliminary HighFleet ship building guide to greatness: build ships with purpose in mind. But the Shipworks are a sandbox you can build whatever you want, but most of it is going to fall apart in seconds. HighFleet lets you build whatever you want, given that your creation has enough power and thrust-to-weight-ratio to fly. With shout outs out of the way, let’s take off.įirst, let’s talk design philosophy before we go into specific tips and tricks. If you have a solid understanding of how the game functions and what you need from a self-designed ship, this is a tutorial for you!Įverything we cover are things I test and apply in my own playthroughs, but I wouldn’t have been able to without the HighFleet Reddit and Newageofpower’s amazing Steam Community guide. In this article we’ll give you a bunch of techniques, philosophies, concepts, and handy tricks on how to build the best ships. As we’ve covered in our complete beginner’s guide, the Shipworks aren’t the ideal place for beginners. Today in our extensive HighFleet guide series the art of ship building.
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